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I really enjoy this. Any way that "Paul visits X and liveblogs a test/focus group" could be a regular feature?
So it sounds possible that the game's learning curve is steeper than it was thought to be.
I suppose that, if you enjoy being misinterpreted because you use non-standard although correct on a technicality usage of the term, you could say that the learning curve of the players was long and flat, but to just say "It’s a long flat learning curve" is ambiguous. Most people would think that you're applying that sentence to the requirement of the task and would be misled or would assume you're misusing the term.
My two cents. Whether you agree with my understanding or not, I'm not sure how I feel about a usability expert intentionally writing in a way that they know will be misunderstood. ;)